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Creating a modelling tutorial in gSculpt is easy. There is no need to save your progress at various stages into different files as you go. gSculpt records each modelling action as you take...
CREATING A BOX PRIMITIVE
In this section we will create a box primitives. There are two ways to create primitives; a long way, and a short way. The long way will be used to create the box, in this...
When the project started in 1999, it was inspired by a program called Cybersculpt which was developed by Tom Hudson for the Atari ST platform. During the period of 2000-2001, a procedural modelling...
+ Navigation
There are three modes of navigation; rotation/orbiting, panning, and zooming.
Rotation/orbiting: To rotate/orbit the viewport, hold the Alt-key, press and hold the left mouse button,...
If you are allowed to edit pages in this Site, simply click on edit button at the bottom of the page. This will open an editor with a toolbar pallette with options.
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+ Installation on Linux
You will need to install the following packages in order to build gSculpt:
GTK+ - v2.8. GTK+ v2.8 is available as source, or as binaries for Linux and Windows. Fedora Core...
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Live subdivision is applied to mesh objects. To enable it, click the 'Node view settings' button (it has an icon that looks like an eye), which is located in the top left of the 'Mesh' tab in the...
Viewing a gSculpt modelling tutorial
Making and viewing modelling tutorials is one of gSculpts main strengths.
Lets use the head model that comes as one of the examples in the gSculpt package. Go...
GSCULPT INTRO PAGE
Welcome to the Gsculpt documentation wiki. This is an ongoing effort to document Gsculpt, a robust modeling application. This wiki is not ready to be used as documentation yet. A...
Introduction to Gsculpt here
gSculpt is an open source, procedural subdivision modeller. It has a comprehensive set of polygon modelling tools, including most of those found in Wings 3D, and more.
Workflow and speed of use are...