Please note that all shortcuts can be edited using the shortcuts editor, found in the Edit menu.
General
(always available)
<Ctrl>-W Switch between quad-viewport and single-viewport layouts
<Ctrl>-F Focus tool
<Ctrl>-D Drawing plane (toggle on/off)
<Ctrl>-<Shift>-S Show scene graph window
<Ctrl>-Space Choose model
Tabbed viewport layout
(available when in tabbed viewport layout)
<Alt>-Left arrow Previous viewport
<Alt>-Right arrow Next viewport
<Alt>-<Shift>-Left button Previous viewport
<Alt>-<Shift>-Right button Next viewport
Plan
(always available)
<Control>-Delete Remove action from plan
<Control>-M Modify action
All tools
(available in all tools)
\ Dismiss tool; equivalent of clicking the Done button.
Blank model / primitive
(available when editing a blank model; when a new scene node has been created)
B Box mesh
P Plane mesh
S Sphere mesh
C Cylinder mesh
<Shift>-C Cone mesh
T Torus mesh
<Shift>-T Tube mesh
F Draw face
M Draw quad mesh
Mesh
(available when editing a mesh)
<Alt>-V Vertex mode
<Alt>-E Edge mode
<Alt>-F Face mode
<Alt>-B Body mode
Mesh editing - vertex mode
(available when editing a mesh, in vertex mode)
Space Unselect all
<Shift>-Space Select all
[ Shrink selection
] Grow selection
W Move
E Scale
R Rotate
<Shift>-W Move - normal
Q Tweak
<Shift>-Q Surface-tweak
<Shift>-A Template tweak
A Proportional tweak
F Flatten
X Expand
B Bevel
C Connect
T Cut
<Shift>-T N-Cut
D Target weld
<Shift>-D Weld
V Dissolve
Mesh editing - edge mode
(available when editing a mesh, in edge mode)
Space Unselect all
<Shift>-Space Select all
[ Shrink selection
] Grow selection
<Shift>-G Pick edge ring path
<Shift>-L Pick edge loop path
W Move
E Scale
R Rotate
<Shift>-W Move - normal
Q Tweak
<Shift>-Q Surface-tweak
A Proportional tweak
<Shift>-E Slide
F Flatten
P Spin
I Rewire
X Extrude
<Shift>-X Expand
B Bevel
C Connect
<Shift>-C N-Connect
S Split
<Shift>-S N-Split
T Cut
<Shift>-T N-Cut
N Bandsaw
<Shift>-N N-Bandsaw
V Dissolve
<Shift>-V Clean dissolve
O Collapse
D Weld
Mesh editing - face mode
(available when editing a mesh, in face mode)
Space Unselect all
<Shift>-Space Select all
[ Shrink selection
] Grow selection
W Move
E Scale
R Rotate
<Shift>-W Move - normal
Q Tweak
<Shift>-Q Surface-tweak
A Proportional tweak
F Flatten
X Extrude
<Shift>-X Free extrude
I Inset
<Shift>-I Inset, with 'flow through marked edges' enabled
B Bevel
<Shift>-B Bevel, with 'flow through marked edges' enabled
T Cut
<Shift>-T N-Cut
D Weld
V Dissolve
O Collapse
Delete Delete
<Shift>-D Duplicate
Mesh editing - body mode
(available when editing a mesh, in body mode)
S Subdivide
K Knife
F Draw face
M Draw quad mesh
W Move
E Scale
R Rotate
H Shear
T Linear twist
<Shift>-T Radial twist
P Taper
I Shrink
D Dent
B Bend
Gaal Gergely's Gsculpt keyboard shortcuts based on Blender and Wings3d
... Taken from this thread on Blenderartists.org
undo ctrl z
redo ctrl y
move g
rotate r
scale s
flip ctrl n (this is for flipping the normals, currently inside or outside, you can not flip separated faces, all faces gets flipped)
knife k (this is for body selection mode, where you can draw one line across the mesh, and cut the whole model)
mirror ctrl m
subdivide ctrl s
bandsaw ctrl e (like loopcut in blender)
n bandsaw alt e (same as above, except for mousewheel scrolling more cuts are added, 2,3,4..etc….)
bevel b (like in wings, you can bevel everything .sweet….)
bridge, tunnel alt b
connect ctrl c
n connect alt c (connects selected edges)
cut c
n cut shift c (cuts from edges to edges, or from edges to vertices…more cuts with wheelmouse)
extrude e (just like in blender)
grow selection up
shrink selection down
move normal shift g
pick edgeloop L (just like in wings)
pick edgerings shift L
spin u
tweak t (this is some pretty awesome feat.)
surface tweak shift t (twice as cool then the previous one if you are fine tuning a human head for example, it preserves the overall shape of the model)
weld w (merges vertices into eachother, cumbersome to use)
target weld shift w (this is what you need if you want to merge vertices into eachother)
fill f (just like in blender for creating faces….currently im using only with two edges selected. its only available in edge edit mode)
body tools shift b
face tools shift f
edge tools shift e
vertex tools shift v
delete backspace
also to mention, gsculpt has live subdivision feature just like blender (blender calls it subsurf) with optimal draw….this is cool for organic modeling.